Canonical source:
plugins_default/burntblocksets/README.md- edit that file, not this page (this page is built live from it, nothing here is a tracked copy).
Burnt Block Sets
Replaces the entire base map model set with a custom block set contributed by Burnt Apple - every map block, reskinned and/or reshaped at once, rather than adding new blocks alongside the defaults.
What it actually does
Hooks prepareBabylon (both client and game builds) and, specifically for the map model file, pushes its own models/*.babylon files onto extraBabylons with overwrite: true - see Stamps and Babylons and Map Blocks for what that actually replaces. Since every default map block is defined in map.babylon (per Dealing with Babylon Models), this is a full visual reskin of the game's block palette, not an addition to it.
Notes
The source has a large commented-out block (material-name namespacing per plugin, to avoid clashes between multiple block-set plugins overwriting the same names) that the author explicitly left in with the comment //the below is actually fucking useless but i spent like 10 minutes on it so its staying - a real, still-unsolved consideration if you're combining multiple block-replacement plugins that might define colliding material names. No dependencies.js - nothing else required.
This page was drafted with AI assistance and reviewed for accuracy. If something looks wrong, please open a PR or flag it.
