Canonical source:
plugins_default/_zaxoniuscustomguns/README.md- edit that file, not this page (this page is built live from it, nothing here is a tracked copy).
Zaxonius Custom Guns
Swaps in an alternate Crackshot model set contributed by Zaxonius, reusing the 5_crackshot plugin's weapon slot and logic rather than defining a new weapon.
Disabled by default
The folder name is _zaxoniuscustomguns (leading underscore) - per Anatomy, that disables it entirely; it won't even be read by the plugin loader unless you rename the folder to drop the underscore. PluginMeta.identifier itself is zaxoniuscustomguns (no underscore) - only the folder name carries the disabled marker.
Setup
Depends on 5_crackshot being installed and loaded first (dependencies.js: { "5_crackshot": "plugin" }) - see Dependencies for what a "plugin"-type dependency means. Without it, Crackshot's weapon slot/logic this plugin relies on doesn't exist.
What it actually does
Ships its own item pack (services:initTables) and its own .babylon models, exactly like 5_crackshot itself - but registers them with overwrite: true and attemptFixSkeleton: true on the prepareBabylon hook, replacing Crackshot's default model with this one rather than adding a separate weapon.
This page was drafted with AI assistance and reviewed for accuracy. If something looks wrong, please open a PR or flag it.
